I am a Senior Accessibility Engineer with TPGi (formerly The Paciello Group). Previously I was a research assistant on the Sus-IT NDA-funded project and student in the Computer Science department at Loughborough University.
My publications can be accessed from Loughborough’s Institutional Repository. I’m also on Google Scholar Citations.
If you are a researcher wishing to cite AudioQuake, please cite the SIGGRAPH/Sandbox paper and/or the Level Description Language paper.
- An approach to improving the accessibility of ICTs that acknowledges and responds to the fact that our capabilities are both dynamic and influenced by many factors.
- Developing techniques to bridge traditional assistive technologies and mainstream systems, in order to afford adaptive accessibility for a wider audience.
- Using this to sustain the autonomy of older people using ICTs.
Games that are playable by people with disabilities but–more than that–promote social inclusion by allowing disabled gamers to take part in
- playing games co-operatively and competitively,
- modifying games,
- and creating new maps/levels for the games.
Information Retrieval and Document Accessibility
Counteracting “information overload” by presenting people with specific information in which they’re interested in a way that is easy for them to perceive.